![]() ![]() Aethel also had to go talk to Parvati in the Unreliable to kick off "Don't Bite the Sun" Parvati didn't ask her to speak with her. He didn't ask Aethel to talk with him at all, so now I make it a point to have her periodically talk with the companions. Yes, I always pay attention to them when they say that - always - although I discovered quite by accident that Max will give you advice about the MSI/Iconoclast situation after a certain point (if I recall correctly, and I'm not saying that I am, it's after you complete the print shop quest). And after only one play-through you know that they will eventually want to talk and can trigger the conversations yourself. No kidding! That's one of the reasons why I'm currently on my 6th play-through! I'm on PS4 too, btw, and no the marker doesn't show up but on the other hand the companions seem to say "can we talk?" or "can I have a word?" whenever something's up, though. I think I can understand why you find Felix' ending a bit saddening but I'd rather interpret it as he abandons his old ideals and find new ones instead. However, I did expose myself to a Youtube spoiler to see the Board ending and what happens if you don't finish your companions' quests and that's all sad for sure. You and me both - there's a hard block there somewhere, preventing me from playing an evil character. At one point, Felix asked Max if he could read some of Max's books from seminary, which Max welcomed, so I thought there'd be an opportunity for Felix to expand his education, and when his ending basically said, "Felix, being too dumb for anything but manual labor, spent the rest of his days working hard alone," my heart cracked for him a little. But Felix's ending seemed lonely, and it sort of surprised me given the conversations he had with post-vision Max while we were walking around (the background conversations that the companions have, especially when Max is in the party, are really wonderful). I went with the Phineas ending I just can't bring myself to play an evil character. So I periodically have to stop and see if they have something to say. One thing I've noticed, though, is that on my PS4, I don't get any kind of "companion wants to talk to you" marker. ) I have also found it useful to ask my companions when there's a decision to be made they usually give me the "Middle Path" answer I'm looking for for my character. ![]() Indeed, the various ways that companions interact with each other (and with NPCs) based on where they are in their own arcs is very interesting and layered, and calls for many more play-throughs*. I'd recommend that you bring out all of your companions to different situations in different adventures and in different stages of their personal quests to find out the most about them and their interactions with other NPCs.īut no, the only companion romance with another NPC is that of Parvati's. ![]() ![]() For example, Nyoka speaks a lot of good about Zora Blackwood Max will get into direct debate with Graham Bryant, and both of them will have positive things to say about Catherine Malin, whilst Felix will be reserved concerning Malin, disrespect Sanjar Nandi and be all in favour for Graham Bryant. Did you do the Phineas ending or the Board ending? Personally I've sided with Phineas on every playthrough as the Board really sucks, imo, but as long as you complete Felix' quest with the outcome that he remains a part of your crew (finding Trask's evidence), he'll get the best ending possible.Ĭompanions will comment on various NPCs depending on which companions you'll bring where. ![]()
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